000 01236nam a2200325Ia 4500
001 ebr10228213
003 CaPaEBR
006 m u
007 cr cn|||||||||
008 061128s2007 maua s 001 0 eng d
020 _z9781598632675 (ebook)
020 _z1598632663 (pbk.)
020 _z9781598632668 (pbk.)
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)568279287
050 1 4 _aGV1469.15
_b.F56 2007eb
100 1 _aFinney, Kenneth C.
245 1 0 _a3D game programming all in one
_h[electronic resource] /
_cKenneth C. Finney.
246 3 _aThree-D game programming all in one
250 _a2nd ed.
260 _aBoston, Mass. :
_bThomson Learning [distributor],
_c2007.
300 _axxv, 1085 p. :
_bill.
500 _aIncludes index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2009.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aComputer games
_xProgramming.
650 0 _aThree-dimensional display systems.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/rucke/Doc?id=10228213
_zAn electronic book accessible through the World Wide Web; click to view
999 _c38507
_d38507