| 000 | 01236nam a2200325Ia 4500 | ||
|---|---|---|---|
| 001 | ebr10228213 | ||
| 003 | CaPaEBR | ||
| 006 | m u | ||
| 007 | cr cn||||||||| | ||
| 008 | 061128s2007 maua s 001 0 eng d | ||
| 020 | _z9781598632675 (ebook) | ||
| 020 | _z1598632663 (pbk.) | ||
| 020 | _z9781598632668 (pbk.) | ||
| 040 |
_aCaPaEBR _cCaPaEBR |
||
| 035 | _a(OCoLC)568279287 | ||
| 050 | 1 | 4 |
_aGV1469.15 _b.F56 2007eb |
| 100 | 1 | _aFinney, Kenneth C. | |
| 245 | 1 | 0 |
_a3D game programming all in one _h[electronic resource] / _cKenneth C. Finney. |
| 246 | 3 | _aThree-D game programming all in one | |
| 250 | _a2nd ed. | ||
| 260 |
_aBoston, Mass. : _bThomson Learning [distributor], _c2007. |
||
| 300 |
_axxv, 1085 p. : _bill. |
||
| 500 | _aIncludes index. | ||
| 533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2009. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
| 650 | 0 |
_aComputer games _xProgramming. |
|
| 650 | 0 | _aThree-dimensional display systems. | |
| 655 | 7 |
_aElectronic books. _2local |
|
| 710 | 2 | _aebrary, Inc. | |
| 856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/rucke/Doc?id=10228213 _zAn electronic book accessible through the World Wide Web; click to view |
| 999 |
_c38507 _d38507 |
||