| 000 | 01279nam a2200325Ia 4500 | ||
|---|---|---|---|
| 001 | ebr10073606 | ||
| 003 | CaPaEBR | ||
| 006 | m u | ||
| 007 | cr cn||||||||| | ||
| 008 | 040514s2004 maua fs 000 0 eng d | ||
| 020 | _z1592004938 (pbk.) | ||
| 040 |
_aCaPaEBR _cCaPaEBR |
||
| 035 | _a(OCoLC)614724024 | ||
| 050 | 1 | 4 |
_aQA76.76.C672 _bB38 2004eb |
| 082 | 0 | 4 |
_a794.81 _222 |
| 100 | 1 | _aBates, Bob. | |
| 245 | 1 | 0 |
_aGame design _h[electronic resource] : _bthe art & business of creating games / _cBob Bates. |
| 250 | _a2nd ed. | ||
| 260 |
_aCambridge, Mass. : _bThomson Course Technology, _c2004. |
||
| 300 |
_axxiii, 350 p. : _bill. |
||
| 500 | _aPrevious ed.: Roseville, Calif.: Prima Tech, 2001. | ||
| 533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2009. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
| 650 | 0 |
_aComputer games _xMarketing. |
|
| 650 | 0 |
_aComputer games _xProgramming _xVocational guidance. |
|
| 650 | 0 |
_aComputer games _xProgramming. |
|
| 650 | 0 | _aElectronic games industry. | |
| 655 | 7 |
_aElectronic books. _2local |
|
| 710 | 2 | _aebrary, Inc. | |
| 856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/rucke/Doc?id=10073606 _zAn electronic book accessible through the World Wide Web; click to view |
| 999 |
_c44984 _d44984 |
||