000 01279nam a2200325Ia 4500
001 ebr10073606
003 CaPaEBR
006 m u
007 cr cn|||||||||
008 040514s2004 maua fs 000 0 eng d
020 _z1592004938 (pbk.)
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)614724024
050 1 4 _aQA76.76.C672
_bB38 2004eb
082 0 4 _a794.81
_222
100 1 _aBates, Bob.
245 1 0 _aGame design
_h[electronic resource] :
_bthe art & business of creating games /
_cBob Bates.
250 _a2nd ed.
260 _aCambridge, Mass. :
_bThomson Course Technology,
_c2004.
300 _axxiii, 350 p. :
_bill.
500 _aPrevious ed.: Roseville, Calif.: Prima Tech, 2001.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2009.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aComputer games
_xMarketing.
650 0 _aComputer games
_xProgramming
_xVocational guidance.
650 0 _aComputer games
_xProgramming.
650 0 _aElectronic games industry.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/rucke/Doc?id=10073606
_zAn electronic book accessible through the World Wide Web; click to view
999 _c44984
_d44984