| 000 | 01392nam a2200373Ia 4500 | ||
|---|---|---|---|
| 001 | ebr10063412 | ||
| 003 | CaPaEBR | ||
| 006 | m u | ||
| 007 | cr cn||||||||| | ||
| 008 | 040806s2004 maua s 001 0 eng d | ||
| 010 | _z 2004090737 | ||
| 020 | _z1592003516 | ||
| 040 |
_aCaPaEBR _cCaPaEBR |
||
| 035 | _a(OCoLC)70722962 | ||
| 050 | 1 | 4 |
_aQA76.76.C672 _bZ47 2004eb |
| 082 | 0 | 4 |
_a794.8/1536 _222 |
| 100 | 1 | _aZerbst, Stefan. | |
| 245 | 1 | 0 |
_a3D game engine programming _h[electronic resource] / _cStefan Zerbst with Oliver D?uvel. |
| 246 | 3 | _aThree-D game engine programming | |
| 246 | 3 | 0 | _aGame engine programming |
| 260 |
_aBoston, MA : _bPremier Press, _cc2004. |
||
| 300 |
_axxxii, 860 p. : _bill. |
||
| 490 | 1 | _aPremier Press game development books | |
| 500 | _a"Thomson Course Technology PTR"--T.p. verso. | ||
| 500 | _aIncludes index. | ||
| 533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2009. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
| 630 | 0 | 0 | _aDirectX. |
| 650 | 0 |
_aComputer games _xProgramming. |
|
| 655 | 7 |
_aElectronic books. _2local |
|
| 700 | 1 | _aD?uvel, Oliver. | |
| 710 | 2 | _aebrary, Inc. | |
| 830 | 0 | _aPremier Press game development series. | |
| 856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/rucke/Doc?id=10063412 _zAn electronic book accessible through the World Wide Web; click to view |
| 999 |
_c47203 _d47203 |
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