| 000 | 01789nam a2200409 i 4500 | ||
|---|---|---|---|
| 001 | ebr10884371 | ||
| 003 | CaPaEBR | ||
| 006 | m o d | ||
| 007 | cr cn||||||||| | ||
| 008 | 140630t20152015maua o 001 0 eng d | ||
| 020 | _z9781305258952 | ||
| 020 | _a9781305109926 (e-book) | ||
| 040 |
_aCaPaEBR _beng _erda _epn _cCaPaEBR |
||
| 035 | _a(OCoLC)883801287 | ||
| 050 | 1 | 4 |
_aQA76.76.C672 _b.D397 2015eb |
| 082 | 0 | 4 |
_a794.81526 _223 |
| 100 | 1 |
_aDawson, Michael, _eauthor. |
|
| 245 | 1 | 0 |
_aBeginning C++ through game programming, fourth edition / _cMichael Dawson ; senior product manager, Emi Smith ; cover designer, Mike Tanamachi. |
| 250 | _aFourth edition. | ||
| 264 | 1 |
_aBoston, Massachusetts : _bCengage Learning PTR, _c2015. |
|
| 264 | 4 | _c�2015 | |
| 300 |
_a1 online resource (413 pages) : _billustrations, tables |
||
| 336 |
_atext _2rdacontent |
||
| 337 |
_acomputer _2rdamedia |
||
| 338 |
_aonline resource _2rdacarrier |
||
| 500 | _aIncludes index. | ||
| 588 | _aDescription based on print version record. | ||
| 590 | _aElectronic reproduction. Palo Alto, Calif. : ebrary, 2014. Available via World Wide Web. Access may be limited to ebrary affiliated libraries. | ||
| 650 | 0 |
_aComputer games _xProgramming. |
|
| 650 | 0 | _aComputer graphics. | |
| 655 | 0 | _aElectronic books. | |
| 700 | 1 |
_aSmith, Emi, _eproduction manager. |
|
| 700 | 1 |
_aTanamachi, Mike, _ecover designer. |
|
| 776 | 0 | 8 |
_iPrint version: _aDawson, Michael. _tBeginning C++ through game programming, fourth edition. _bFourth edition. _dBoston, Massachusetts : Cengage Learning PTR, c2015 _hxxi, 390 pages _z9781305109919 _w2014939190 |
| 797 | 2 | _aebrary. | |
| 856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/rucke/Doc?id=10884371 _zAn electronic book accessible through the World Wide Web; click to view |
| 999 |
_c48430 _d48430 |
||