000 01764nam a2200433 i 4500
001 ebr10884372
003 CaPaEBR
006 m o d
007 cr cn|||||||||
008 140628t20152015maua o 001 0 eng d
020 _z9781305110540
020 _a9781305110564 (e-book)
040 _aCaPaEBR
_beng
_erda
_epn
_cCaPaEBR
035 _a(OCoLC)881748658
050 1 4 _aQA76.76.C672
_b.M463 2015eb
082 0 4 _a794.81526
_223
100 1 _aMenard, Michelle,
_eauthor.
245 1 0 _aGame development with Unity /
_cMichelle Menard, Bryan Wagstaff ; edited by Emi Smith.
250 _aSecond edition.
264 1 _aBoston, Massachusetts :
_bCengage Learning PTR,
_c2015.
264 4 _c�2015
300 _a1 online resource (465 pages) :
_billustrations
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
500 _aIncludes index.
588 _aDescription based on print version record.
590 _aElectronic reproduction. Palo Alto, Calif. : ebrary, 2014. Available via World Wide Web. Access may be limited to ebrary affiliated libraries.
630 0 0 _aUnity (Electronic resource)
650 0 _aComputer games
_xDesign.
650 0 _aComputer games
_xProgramming.
650 0 _aVideo games
_xDesign.
655 0 _aElectronic books.
700 1 _aWagstaff, Bryan,
_eauthor.
700 1 _aSmith, Emi,
_eeditor.
776 0 8 _iPrint version:
_aMenard, Michelle.
_tGame development with Unity.
_bSecond edition.
_dBoston, Massachusetts : Cengage Learning PTR, c2015
_hxx, 444 pages
_z9781305110540
_w2014939188
797 2 _aebrary.
856 4 0 _uhttp://site.ebrary.com/lib/rucke/Doc?id=10884372
_zAn electronic book accessible through the World Wide Web; click to view
999 _c48431
_d48431