| 000 | 01083nam a2200289Ia 4500 | ||
|---|---|---|---|
| 001 | ebr10065752 | ||
| 003 | CaPaEBR | ||
| 006 | m u | ||
| 007 | cr cn||||||||| | ||
| 008 | 040526s2004 maua s 000 0 eng d | ||
| 010 | _z 2004108007 | ||
| 020 | _z1592000932 | ||
| 040 |
_aCaPaEBR _cCaPaEBR |
||
| 035 | _a(OCoLC)70724949 | ||
| 050 | 1 | 4 |
_aQA76.76.C672 _bC66 2004eb |
| 082 | 0 | 4 |
_a794.8/1526 _222 |
| 100 | 1 | _aConger, David. | |
| 245 | 1 | 0 |
_aPhysics modeling for game programmers _h[electronic resource] / _cDavid Conger. |
| 260 |
_aBoston, MA : _bCourse Technology PTR, _c2004. |
||
| 300 |
_axxv, 513 p. : _bill. |
||
| 533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2009. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
| 650 | 0 |
_aComputer games _xProgramming. |
|
| 650 | 0 |
_aPhysics _xData processing. |
|
| 655 | 7 |
_aElectronic books. _2local |
|
| 710 | 2 | _aebrary, Inc. | |
| 856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/rucke/Doc?id=10065752 _zAn electronic book accessible through the World Wide Web; click to view |
| 999 |
_c48585 _d48585 |
||