000 01083nam a2200289Ia 4500
001 ebr10065752
003 CaPaEBR
006 m u
007 cr cn|||||||||
008 040526s2004 maua s 000 0 eng d
010 _z 2004108007
020 _z1592000932
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)70724949
050 1 4 _aQA76.76.C672
_bC66 2004eb
082 0 4 _a794.8/1526
_222
100 1 _aConger, David.
245 1 0 _aPhysics modeling for game programmers
_h[electronic resource] /
_cDavid Conger.
260 _aBoston, MA :
_bCourse Technology PTR,
_c2004.
300 _axxv, 513 p. :
_bill.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2009.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aComputer games
_xProgramming.
650 0 _aPhysics
_xData processing.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/rucke/Doc?id=10065752
_zAn electronic book accessible through the World Wide Web; click to view
999 _c48585
_d48585