| 000 | 01236nam a2200325Ia 4500 | ||
|---|---|---|---|
| 001 | ebr10066761 | ||
| 003 | CaPaEBR | ||
| 006 | m u | ||
| 007 | cr cn||||||||| | ||
| 008 | 010924s2002 inua s 001 0 eng d | ||
| 010 | _z 2001096214 | ||
| 020 | _z1931841063 (pbk.) | ||
| 040 |
_aCaPaEBR _cCaPaEBR |
||
| 035 | _a(OCoLC)614615114 | ||
| 050 | 1 | 4 |
_aQA76.76.C672 _bM37 2002eb |
| 082 | 0 | 4 |
_a794.8/167768 _221 |
| 100 | 1 | _aMcCuskey, Mason. | |
| 245 | 1 | 0 |
_aSpecial effects game programming with DirectX _h[electronic resource] / _cMason McCuskey. |
| 260 |
_a[Indianapolis, IN?] : _bPremier Press, _cc2002. |
||
| 300 |
_axliv, 913 p. : _bill. |
||
| 490 | 1 | _aThe Premier Press game development series | |
| 500 | _aIncludes index. | ||
| 533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2009. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
| 630 | 0 | 0 | _aDirectX. |
| 650 | 0 |
_aComputer games _xProgramming. |
|
| 655 | 7 |
_aElectronic books. _2local |
|
| 710 | 2 | _aebrary, Inc. | |
| 830 | 0 | _aPremier Press game development series. | |
| 856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/rucke/Doc?id=10066761 _zAn electronic book accessible through the World Wide Web; click to view |
| 999 |
_c48672 _d48672 |
||