000 01353nam a2200361Ia 4500
001 ebr10078505
003 CaPaEBR
006 m u
007 cr cn|||||||||
008 040930s2005 maua sb 001 0 eng d
010 _z 2004023069
020 _z1584503572
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)70774016
050 1 4 _aQA76.76.C672
_bS49 2005eb
082 0 4 _a794.8/1526
_222
245 0 0 _aShaderX3
_h[electronic resource] :
_badvanced rendering with DirectX and OpenGL /
_cedited by Wolfgang Engel.
260 _aHingham, Mass. :
_bCharles River Media,
_cc2005.
300 _axxiii, 630 p. :
_bill. (some col.).
490 1 _aShaderx series
504 _aIncludes bibliographical references and index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2009.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
630 0 0 _aDirectX.
630 0 0 _aOpenGL.
650 0 _aComputer games
_xProgramming.
650 0 _aComputer graphics.
650 0 _aThree-dimensional display systems.
655 7 _aElectronic books.
_2local
700 1 _aEngel, Wolfgang F.
710 2 _aebrary, Inc.
830 0 _aShaderx series.
856 4 0 _uhttp://site.ebrary.com/lib/rucke/Doc?id=10078505
_zAn electronic book accessible through the World Wide Web; click to view
999 _c54549
_d54549