| 000 | 01353nam a2200361Ia 4500 | ||
|---|---|---|---|
| 001 | ebr10078505 | ||
| 003 | CaPaEBR | ||
| 006 | m u | ||
| 007 | cr cn||||||||| | ||
| 008 | 040930s2005 maua sb 001 0 eng d | ||
| 010 | _z 2004023069 | ||
| 020 | _z1584503572 | ||
| 040 |
_aCaPaEBR _cCaPaEBR |
||
| 035 | _a(OCoLC)70774016 | ||
| 050 | 1 | 4 |
_aQA76.76.C672 _bS49 2005eb |
| 082 | 0 | 4 |
_a794.8/1526 _222 |
| 245 | 0 | 0 |
_aShaderX3 _h[electronic resource] : _badvanced rendering with DirectX and OpenGL / _cedited by Wolfgang Engel. |
| 260 |
_aHingham, Mass. : _bCharles River Media, _cc2005. |
||
| 300 |
_axxiii, 630 p. : _bill. (some col.). |
||
| 490 | 1 | _aShaderx series | |
| 504 | _aIncludes bibliographical references and index. | ||
| 533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2009. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
| 630 | 0 | 0 | _aDirectX. |
| 630 | 0 | 0 | _aOpenGL. |
| 650 | 0 |
_aComputer games _xProgramming. |
|
| 650 | 0 | _aComputer graphics. | |
| 650 | 0 | _aThree-dimensional display systems. | |
| 655 | 7 |
_aElectronic books. _2local |
|
| 700 | 1 | _aEngel, Wolfgang F. | |
| 710 | 2 | _aebrary, Inc. | |
| 830 | 0 | _aShaderx series. | |
| 856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/rucke/Doc?id=10078505 _zAn electronic book accessible through the World Wide Web; click to view |
| 999 |
_c54549 _d54549 |
||