000 01248nam a2200337Ia 4500
001 ebr10054283
003 CaPaEBR
006 m u
007 cr cn|||||||||
008 010924s2002 inua s 001 0 eng d
010 _z 2001096217
020 _z1931841098
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)70773480
050 1 4 _aQA76.76.C672
_bA33 2002eb
082 0 4 _a794.8/1526
_222
100 1 _aAdams, Jim.
245 1 0 _aProgramming role-playing games with DirectX
_h[electronic resource] /
_cJim Adams.
260 _a[Indianapolis, Ind.?] :
_bPremier Press,
_cc2002.
300 _axlii, 1060 p. :
_bill.
490 1 _aThe Premier Press game development series
500 _aIncludes index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2009.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
630 0 0 _aDirectX.
650 0 _aComputer games
_xProgramming.
650 0 _aFantasy games.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
830 0 _aPremier Press game development series.
856 4 0 _uhttp://site.ebrary.com/lib/rucke/Doc?id=10054283
_zAn electronic book accessible through the World Wide Web; click to view
999 _c65275
_d65275