000 01146nam a2200289Ia 4500
001 ebr10333475
003 CaPaEBR
006 m u
007 cr cn|||||||||
008 071128s2009 maua sb 001 0 eng d
020 _z9781584505570
020 _z1584505575
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)832446400
050 1 4 _aQA76.76.C672
_bL427 2009eb
100 1 _aLecky-Thompson, Guy W.
245 1 0 _aFundamentals of network game development
_h[electronic resource] /
_cGuy W. Lecky-Thompson.
260 _aBoston, MA :
_bCourse Technology/Cengage Learning,
_cc2009.
300 _axvii, 316 p. :
_bill.
504 _aIncludes bibliographical references and index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2009.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aComputer games
_xProgramming.
650 0 _aComputer networks.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/rucke/Doc?id=10333475
_zAn electronic book accessible through the World Wide Web; click to view
999 _c66341
_d66341