| 000 | 01491nam a2200385 a 4500 | ||
|---|---|---|---|
| 001 | ebr10630501 | ||
| 003 | CaPaEBR | ||
| 006 | m u | ||
| 007 | cr cn||||||||| | ||
| 008 | 111215s2012 inua s 001 0 eng d | ||
| 010 | _z 2011945554 | ||
| 020 | _z9781119975915 (pbk : alk. paper) | ||
| 020 | _z1119975913 (pbk : alk. paper) | ||
| 020 | _z9781119976264 (e-book) | ||
| 040 |
_aCaPaEBR _cCaPaEBR |
||
| 035 | _a(OCoLC)823737332 | ||
| 050 | 1 | 4 |
_aQA76.76.D47 _bM38 2012eb |
| 100 | 1 | _aMarucchi-Foino, Romain. | |
| 245 | 1 | 0 |
_aGame and graphics programming for iOS and Android with OpenGL ES 2.0 _h[electronic resource] / _cRomain Marucchi-Foino. |
| 260 |
_aChichester, U.K. : _bJ. Wiley & Sons., Inc., _c2012. |
||
| 300 |
_axxii, 286 p. : _bill. |
||
| 490 | 1 | _aWrox programmer to programmer | |
| 500 | _aIncludes index. | ||
| 533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2011. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
| 630 | 0 | 0 | _aiOS (Electronic resource) |
| 630 | 0 | 0 | _aAndroid (Electronic resource) |
| 630 | 0 | 0 | _aOpenGL. |
| 650 | 0 |
_aApplication software _xDevelopment. |
|
| 650 | 0 | _aMobile computing. | |
| 650 | 0 |
_aComputer games _xProgramming. |
|
| 655 | 7 |
_aElectronic books. _2local |
|
| 710 | 2 | _aebrary, Inc. | |
| 830 | 0 | _aProgrammer to programmer. | |
| 856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/rucke/Doc?id=10630501 _zAn electronic book accessible through the World Wide Web; click to view |
| 999 |
_c71421 _d71421 |
||