000 01491nam a2200385 a 4500
001 ebr10630501
003 CaPaEBR
006 m u
007 cr cn|||||||||
008 111215s2012 inua s 001 0 eng d
010 _z 2011945554
020 _z9781119975915 (pbk : alk. paper)
020 _z1119975913 (pbk : alk. paper)
020 _z9781119976264 (e-book)
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)823737332
050 1 4 _aQA76.76.D47
_bM38 2012eb
100 1 _aMarucchi-Foino, Romain.
245 1 0 _aGame and graphics programming for iOS and Android with OpenGL ES 2.0
_h[electronic resource] /
_cRomain Marucchi-Foino.
260 _aChichester, U.K. :
_bJ. Wiley & Sons., Inc.,
_c2012.
300 _axxii, 286 p. :
_bill.
490 1 _aWrox programmer to programmer
500 _aIncludes index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2011.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
630 0 0 _aiOS (Electronic resource)
630 0 0 _aAndroid (Electronic resource)
630 0 0 _aOpenGL.
650 0 _aApplication software
_xDevelopment.
650 0 _aMobile computing.
650 0 _aComputer games
_xProgramming.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
830 0 _aProgrammer to programmer.
856 4 0 _uhttp://site.ebrary.com/lib/rucke/Doc?id=10630501
_zAn electronic book accessible through the World Wide Web; click to view
999 _c71421
_d71421