000 01086nam a2200289Ia 4500
001 ebr10080000
003 CaPaEBR
006 m u
007 cr cn|||||||||
008 050112s2005 azua s 000 0 eng d
020 _z1932111972
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)79409724
050 1 4 _aGV1469.17.S63
_bK6 2005eb
082 0 4 _aa794.8
_222
100 1 _aKoster, Raph.
245 1 2 _aA theory of fun for game design
_h[electronic resource] /
_cby Raph Koster.
260 _aScottsdale, AZ :
_bParaglyph Press,
_cc2005.
300 _ax, 244 p. :
_bill.
500 _a"Foreword by Will Wright."
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2009.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aComputer games
_xDesign.
650 0 _aComputer games
_xSocial aspects.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/rucke/Doc?id=10080000
_zAn electronic book accessible through the World Wide Web; click to view
999 _c74279
_d74279