| 000 | 01086nam a2200289Ia 4500 | ||
|---|---|---|---|
| 001 | ebr10080000 | ||
| 003 | CaPaEBR | ||
| 006 | m u | ||
| 007 | cr cn||||||||| | ||
| 008 | 050112s2005 azua s 000 0 eng d | ||
| 020 | _z1932111972 | ||
| 040 |
_aCaPaEBR _cCaPaEBR |
||
| 035 | _a(OCoLC)79409724 | ||
| 050 | 1 | 4 |
_aGV1469.17.S63 _bK6 2005eb |
| 082 | 0 | 4 |
_aa794.8 _222 |
| 100 | 1 | _aKoster, Raph. | |
| 245 | 1 | 2 |
_aA theory of fun for game design _h[electronic resource] / _cby Raph Koster. |
| 260 |
_aScottsdale, AZ : _bParaglyph Press, _cc2005. |
||
| 300 |
_ax, 244 p. : _bill. |
||
| 500 | _a"Foreword by Will Wright." | ||
| 533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2009. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
| 650 | 0 |
_aComputer games _xDesign. |
|
| 650 | 0 |
_aComputer games _xSocial aspects. |
|
| 655 | 7 |
_aElectronic books. _2local |
|
| 710 | 2 | _aebrary, Inc. | |
| 856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/rucke/Doc?id=10080000 _zAn electronic book accessible through the World Wide Web; click to view |
| 999 |
_c74279 _d74279 |
||