000 01197nam a2200313Ia 4500
001 ebr10269460
003 CaPaEBR
006 m u
007 cr cn|||||||||
008 080502s2008 maua sb 001 0 eng d
010 _z 2008019730
020 _z0262141019
020 _z9780262141017
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)316535507
050 1 4 _aGV1469.3
_b.N58 2008eb
082 0 4 _a794.8
_222
100 1 _aNitsche, Michael,
_d1968-
245 1 0 _aVideo game spaces
_h[electronic resource] :
_bimage, play, and structure in 3D game worlds /
_cMichael Nitsche.
260 _aCambridge, Mass. :
_bMIT Press,
_cc2008.
300 _aviii, 305 p. :
_bill.
504 _aIncludes bibliographical references and index.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2013.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aVideo games.
650 0 _aThree-dimensional display systems.
655 7 _aElectronic books.
_2local
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/rucke/Doc?id=10269460
_zAn electronic book accessible through the World Wide Web; click to view
999 _c8488
_d8488