| 000 | 01197nam a2200313Ia 4500 | ||
|---|---|---|---|
| 001 | ebr10269460 | ||
| 003 | CaPaEBR | ||
| 006 | m u | ||
| 007 | cr cn||||||||| | ||
| 008 | 080502s2008 maua sb 001 0 eng d | ||
| 010 | _z 2008019730 | ||
| 020 | _z0262141019 | ||
| 020 | _z9780262141017 | ||
| 040 |
_aCaPaEBR _cCaPaEBR |
||
| 035 | _a(OCoLC)316535507 | ||
| 050 | 1 | 4 |
_aGV1469.3 _b.N58 2008eb |
| 082 | 0 | 4 |
_a794.8 _222 |
| 100 | 1 |
_aNitsche, Michael, _d1968- |
|
| 245 | 1 | 0 |
_aVideo game spaces _h[electronic resource] : _bimage, play, and structure in 3D game worlds / _cMichael Nitsche. |
| 260 |
_aCambridge, Mass. : _bMIT Press, _cc2008. |
||
| 300 |
_aviii, 305 p. : _bill. |
||
| 504 | _aIncludes bibliographical references and index. | ||
| 533 |
_aElectronic reproduction. _bPalo Alto, Calif. : _cebrary, _d2013. _nAvailable via World Wide Web. _nAccess may be limited to ebrary affiliated libraries. |
||
| 650 | 0 | _aVideo games. | |
| 650 | 0 | _aThree-dimensional display systems. | |
| 655 | 7 |
_aElectronic books. _2local |
|
| 710 | 2 | _aebrary, Inc. | |
| 856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/rucke/Doc?id=10269460 _zAn electronic book accessible through the World Wide Web; click to view |
| 999 |
_c8488 _d8488 |
||