000 02038nam a2200385 i 4500
001 ebr10837485
003 CaPaEBR
006 m o d
007 cr cn|||||||||
008 130423t20142014maud ob 001 0 eng|d
020 _z9780262026642 (hardcover : alk. paper)
020 _a9780262321334 (e-book)
040 _aCaPaEBR
_beng
_erda
_epn
_cCaPaEBR
035 _a(OCoLC)870646750
050 1 4 _aMT64.V53
_bP45 2014eb
082 0 4 _a781.5/4
_223
100 1 _aPhillips, Winifred.
245 1 2 _aA composer's guide to game music /
_cWinifred Phillips.
264 1 _aCambridge, Massachusetts :
_bThe MIT Press,
_c[2014]
264 4 _c�2014
300 _a1 online resource (285 pages) :
_billustrations
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
504 _aIncludes bibliographical references and index.
505 0 _aWhy would you want to write music for games? -- A composer's creative skillset -- Immersion -- The importance of themes -- Music genres and game genres -- Roles and functions of music in games -- Preparation and workflow -- The development team -- Music needs of the game -- Linear music in games -- Interactive music in games -- Interactive music in games -- A game composer's technical skillset -- Acting like a business and finding work.
588 _aDescription based on print version record.
590 _aElectronic reproduction. Palo Alto, Calif. : ebrary, 2014. Available via World Wide Web. Access may be limited to ebrary affiliated libraries.
650 0 _aVideo game music
_xInstruction and study.
650 0 _aComputer game music
_xInstruction and study.
655 0 _aElectronic books.
776 0 8 _iPrint version:
_aPhillips, Winifred.
_tComposer's guide to game music.
_dCambridge, Massachusetts : The MIT Press, [2014]
_z9780262026642
_w(DLC)10837485
797 2 _aebrary.
856 4 0 _uhttp://site.ebrary.com/lib/rucke/Doc?id=10837485
_zAn electronic book accessible through the World Wide Web; click to view
999 _c89467
_d89467