| 000 | 01907nam a2200421 i 4500 | ||
|---|---|---|---|
| 001 | ebr10843919 | ||
| 003 | CaPaEBR | ||
| 006 | m o d | ||
| 007 | cr cn||||||||| | ||
| 008 | 140315t20152015maua ob 001 0 eng d | ||
| 020 | _z9781305076532 | ||
| 020 | _a9781305076549 (e-book) | ||
| 040 |
_aCaPaEBR _beng _erda _epn _cCaPaEBR |
||
| 035 | _a(OCoLC)875001631 | ||
| 050 | 1 | 4 |
_aQA76.73.J38 _b.W754 2015eb |
| 082 | 0 | 4 |
_a005.133 _223 |
| 100 | 1 |
_aWright, Timothy, _eauthor. |
|
| 245 | 1 | 0 |
_aFundamental 2D game programming with java / _cTimothy Wright ; senior acquisitions editor, Emi Smith ; copy editor, Kezia Endsley ; technical editor, Dustin Clingman ; cover designer, Luke Fletcher. |
| 264 | 1 |
_aBoston, Massachusetts : _bCengage Learning, _c2015. |
|
| 264 | 4 | _c�2015 | |
| 300 |
_a1 online resource (654 pages) : _billustrations |
||
| 336 |
_atext _2rdacontent |
||
| 337 |
_acomputer _2rdamedia |
||
| 338 |
_aonline resource _2rdacarrier |
||
| 504 | _aIncludes bibliographical references at the end of each chapters and index. | ||
| 588 | _aDescription based on print version record. | ||
| 590 | _aElectronic reproduction. Palo Alto, Calif. : ebrary, 2014. Available via World Wide Web. Access may be limited to ebrary affiliated libraries. | ||
| 650 | 0 | _aJava (Computer program language) | |
| 650 | 0 |
_aComputer games _xProgramming. |
|
| 655 | 0 | _aElectronic books. | |
| 700 | 1 |
_aSmith, Emi, _eeditor. |
|
| 700 | 1 |
_aEndsley, Kezia, _eeditor. |
|
| 700 | 1 |
_aClingman, Dustin, _eeditor. |
|
| 700 | 1 |
_aFletcher, Luke, _ecover designer. |
|
| 776 | 0 | 8 |
_iPrint version: _aWright, Timothy. _tFundamental 2D game programming with java. _dBoston, Massachusetts : Cengage Learning, c2015 _hxvi, 637 pages _z9781305076532 _w2014930065 |
| 797 | 2 | _aebrary. | |
| 856 | 4 | 0 |
_uhttp://site.ebrary.com/lib/rucke/Doc?id=10843919 _zAn electronic book accessible through the World Wide Web; click to view |
| 999 |
_c92970 _d92970 |
||