000 01907nam a2200421 i 4500
001 ebr10843919
003 CaPaEBR
006 m o d
007 cr cn|||||||||
008 140315t20152015maua ob 001 0 eng d
020 _z9781305076532
020 _a9781305076549 (e-book)
040 _aCaPaEBR
_beng
_erda
_epn
_cCaPaEBR
035 _a(OCoLC)875001631
050 1 4 _aQA76.73.J38
_b.W754 2015eb
082 0 4 _a005.133
_223
100 1 _aWright, Timothy,
_eauthor.
245 1 0 _aFundamental 2D game programming with java /
_cTimothy Wright ; senior acquisitions editor, Emi Smith ; copy editor, Kezia Endsley ; technical editor, Dustin Clingman ; cover designer, Luke Fletcher.
264 1 _aBoston, Massachusetts :
_bCengage Learning,
_c2015.
264 4 _c�2015
300 _a1 online resource (654 pages) :
_billustrations
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
504 _aIncludes bibliographical references at the end of each chapters and index.
588 _aDescription based on print version record.
590 _aElectronic reproduction. Palo Alto, Calif. : ebrary, 2014. Available via World Wide Web. Access may be limited to ebrary affiliated libraries.
650 0 _aJava (Computer program language)
650 0 _aComputer games
_xProgramming.
655 0 _aElectronic books.
700 1 _aSmith, Emi,
_eeditor.
700 1 _aEndsley, Kezia,
_eeditor.
700 1 _aClingman, Dustin,
_eeditor.
700 1 _aFletcher, Luke,
_ecover designer.
776 0 8 _iPrint version:
_aWright, Timothy.
_tFundamental 2D game programming with java.
_dBoston, Massachusetts : Cengage Learning, c2015
_hxvi, 637 pages
_z9781305076532
_w2014930065
797 2 _aebrary.
856 4 0 _uhttp://site.ebrary.com/lib/rucke/Doc?id=10843919
_zAn electronic book accessible through the World Wide Web; click to view
999 _c92970
_d92970