000 01549nam a2200361 a 4500
001 ebr10565174
003 CaPaEBR
006 m u
007 cr cn|||||||||
008 120217s2012 njuaf sb 001 0 eng d
010 _z 2012002566
020 _z9780470597187 (pbk.)
020 _z9781118347553 (e-book)
040 _aCaPaEBR
_cCaPaEBR
035 _a(OCoLC)777364386
050 1 4 _aGV1469.3
_b.G36 2012eb
082 0 4 _a794.8
_223
245 0 0 _aGame invaders
_h[electronic resource] :
_bthe theory and understanding of computer games /
_cClive Fencott ... [et al.].
260 _aHoboken, N.J. :
_bIEEE Computer Society :
_bIEEE :
_bWiley,
_cc2012.
300 _axi, 217 p., [16] leaves of plates :
_bill. (some col.)
504 _aIncludes bibliographical references and index.
505 0 _apt. 1. Why do people play games? -- pt. 2. What is a game?.
520 _a"Introduces a practical critical method for analyzing existing games and designing future games"--
_cProvided by publisher.
533 _aElectronic reproduction.
_bPalo Alto, Calif. :
_cebrary,
_d2011.
_nAvailable via World Wide Web.
_nAccess may be limited to ebrary affiliated libraries.
650 0 _aComputer games.
650 0 _aComputer games
_xDesign.
650 0 _aVideo games.
650 0 _aVideo games
_xDesign.
655 7 _aElectronic books.
_2local
700 1 _aFencott, P. C.
710 2 _aebrary, Inc.
856 4 0 _uhttp://site.ebrary.com/lib/rucke/Doc?id=10565174
_zAn electronic book accessible through the World Wide Web; click to view
999 _c94341
_d94341